# The First Screen

> Say what it is, show it, offer one next step.

- Section: Marketing
- URL: https://critly.vercel.app/the-first-screen
- Published: 2026-10-14
- Source: https://github.com/kausthubh-coder/critly/blob/main/content/marketing/the-first-screen.mdx

In our evals, AI-built landing pages opened on a headline that didn't say what
the product was, body text at 14px on a desktop screen, and almost no picture
of the product. The first screen looked finished. Nothing on it said what the
product was, who it was for, or what it looked like.

**On the first screen, say what the product is and who it's for in plain
words, show it, and offer one next step, in a page shape people already
recognize, because that screen decides whether anyone reads the rest.**

> **Interactive demo: First Screen.** Open https://critly.vercel.app/the-first-screen to try it.

Switch between the weak and strong versions at both sizes. Then flash each
one for 50ms and ask yourself what you saw. The weak version leaves you with a
shape and a color. The strong one leaves the product.

## Fifty milliseconds, then ten seconds

People make two quick decisions about a page. In a Google study by
[Tuch and colleagues](https://research.google/pubs/the-role-of-visual-complexity-and-prototypicality-regarding-first-impression-of-websites-working-towards-understanding-aesthetic-judgments/),
participants rated 119 real sites shown for as little as 50ms, and complexity
registered in as little as 17ms. Sites that were visually simple and looked
typical of their kind were liked best. That's a lab measure of appeal, not of
sales, but it says something useful: a familiar layout (name top left, a
headline, a picture, a button) isn't what makes a page generic. Generic copy
and generic pictures do. Keep the shape people know and make the content
specific.

The second decision is whether to stay. In Nielsen Norman Group's analysis of
page visit times, people are most likely to leave in the
[first 10 seconds](https://www.nngroup.com/articles/how-long-do-users-stay-on-web-pages/),
and a page that wants minutes of attention has to make its value clear in
that time. Ten seconds is a headline, a line under it, and a look at the
picture. If the headline is a slogan, those seconds are gone.

## Most attention stays near the top

People scroll, but attention thins as they go. In
[Nielsen Norman Group's 2018 eye-tracking](https://www.nngroup.com/articles/scrolling-and-attention/),
57% of viewing time went to the first screenful and 74% to the first two,
down from 80% above the fold in 2010. So the first screen can't be a teaser
for the real content below. It has to carry what it is, who it's for, the
product, and the next step on its own.

It also has to admit there's more. A hero that fills the window exactly makes
the page look complete. In one of
[their studies](https://www.nngroup.com/articles/illusion-of-completeness/),
six of eight users didn't realize they could scroll a page whose full-height
hero ended on a clean line. Let the top of the next section show at both
desktop and phone sizes, so the page invites a scroll without an arrow
asking for one.

## Big enough to lead

A dense tool can use 14px body text, because people read it in glances all
day. A page that persuades gets read once, by someone deciding whether to care.
Body text of 17 to 20px is a good default for it, with a headline big enough
that it's plainly the first thing you read. Pick a larger ratio than an app
would, and let it shrink on phones. Utopia's
[fluid scales](https://utopia.fyi/blog/designing-with-fluid-type-scales/) use
a ratio of about 1.2 on a small screen and 1.33 on a large one, and
`clamp()` moves between them.

```css
:root {
  --text-body: clamp(1.0625rem, 1rem + 0.3vw, 1.25rem);   /* 17px → 20px */
  --text-display: clamp(2.5rem, 1.6rem + 4vw, 4.5rem);    /* 40px → 72px */
}

h1 {
  font: 600 var(--text-display) / 1.05 var(--font-display);
  max-width: 16ch;
  text-wrap: balance;
}
```

The top step has to fit the real headline. If the headline is a full sentence
naming the product and the reader, try it at full size on a phone before you
settle the scale. The [type scale](https://critly.vercel.app/type-scale) sets the steps, and
[line length](https://critly.vercel.app/line-length) keeps the body readable at the larger size.

## One next step

Two equal buttons ask the reader to choose before they know anything. Pick the
one action most people should take, make it the only solid button, and name
it for what happens next. Anything else is a plain link beside it. The
[calls to action](https://critly.vercel.app/calls-to-action) concept covers the wording. The picture
beside it should be the product doing its job, which is
[the next concept](https://critly.vercel.app/show-the-product).

## Resources

- [Visual complexity and prototypicality in first impressions](https://research.google/pubs/the-role-of-visual-complexity-and-prototypicality-regarding-first-impression-of-websites-working-towards-understanding-aesthetic-judgments/): Tuch and colleagues at Google (2012). Across 119 sites, simple pages that looked typical of their kind were liked best, and people judged within 50ms.
- [How long do users stay on web pages?](https://www.nngroup.com/articles/how-long-do-users-stay-on-web-pages/): Jakob Nielsen on why leaving is most likely in the first 10 seconds, and what a page has to say in that time.
- [Scrolling and attention](https://www.nngroup.com/articles/scrolling-and-attention/): Nielsen Norman Group's 2018 eye-tracking update. 57% of viewing time above the fold, 74% in the first two screens.
- [The illusion of completeness](https://www.nngroup.com/articles/illusion-of-completeness/): How a full-screen hero makes a page look finished, so six of eight users never scrolled.
- [Designing with fluid type scales](https://utopia.fyi/blog/designing-with-fluid-type-scales/): Utopia on a type scale that changes ratio between phone and desktop, set with clamp().
